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- # Status effect prototypes.
- # Holds no actual logic, just some basic data about the effect.
- - type: statusEffect
- id: Stun
- alert: Stun
- - type: statusEffect
- id: KnockedDown
- alert: Stun
- - type: statusEffect
- id: SlowedDown
- - type: statusEffect
- id: Jitter
- alwaysAllowed: true
- - type: statusEffect
- id: Stutter
- - type: statusEffect
- id: AllCaps
- - type: statusEffect
- id: SeeingRainbows
- - type: statusEffect
- id: Electrocution
- - type: statusEffect
- id: Drunk
- - type: statusEffect
- id: SlurredSpeech
- - type: statusEffect
- id: PressureImmunity
- - type: statusEffect
- id: Muted
- alert: Muted
- - type: statusEffect
- id: Corporeal
- alert: Corporeal
- - type: statusEffect
- id: ForcedSleep #I.e., they will not wake on damage or similar
- - type: statusEffect
- id: TemporaryBlindness
- - type: statusEffect
- id: Pacified #cannot attack
- - type: statusEffect
- id: RatvarianLanguage #Praise him
- - type: statusEffect
- id: StaminaModifier
- - type: statusEffect
- id: Flashed
- - type: statusEffect
- id: RadiationProtection
- - type: statusEffect
- id: Drowsiness #blurs your vision and makes you randomly fall asleep
- - type: statusEffect
- id: Adrenaline
- alert: Adrenaline
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