explosion.yml 2.8 KB

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  1. # Does not currently support prototype hot-reloading. See comments in c# file.
  2. - type: explosion
  3. id: Default
  4. damagePerIntensity:
  5. types:
  6. Heat: 5
  7. Blunt: 5
  8. Piercing: 5
  9. tileBreakChance: [0, 0.5, 1]
  10. tileBreakIntensity: [0, 10, 30]
  11. tileBreakRerollReduction: 20
  12. lightColor: Orange
  13. texturePath: /Textures/Effects/fire.rsi
  14. fireStates: 3
  15. - type: explosion
  16. id: DemolitionCharge
  17. damagePerIntensity:
  18. types:
  19. Heat: 3
  20. Blunt: 3
  21. Piercing: 3
  22. Structural: 50
  23. tileBreakChance: [ 0, 0.5, 1 ]
  24. tileBreakIntensity: [ 0, 10, 30 ]
  25. tileBreakRerollReduction: 20
  26. lightColor: Orange
  27. texturePath: /Textures/Effects/fire.rsi
  28. fireStates: 3
  29. - type: explosion
  30. id: MicroBomb
  31. damagePerIntensity:
  32. types:
  33. Heat: 6
  34. Blunt: 6
  35. Piercing: 6
  36. Structural: 20
  37. tileBreakChance: [ 0, 0.5, 1 ]
  38. tileBreakIntensity: [ 1, 10, 15 ]
  39. tileBreakRerollReduction: 30
  40. intensityPerState: 20
  41. lightColor: Orange
  42. texturePath: /Textures/Effects/fire.rsi
  43. fireStates: 6
  44. - type: explosion
  45. id: Radioactive
  46. damagePerIntensity:
  47. types:
  48. Radiation: 5
  49. Heat: 4
  50. Blunt: 3
  51. Piercing: 3
  52. lightColor: Green
  53. fireColor: Green
  54. texturePath: /Textures/Effects/fire_greyscale.rsi
  55. fireStates: 3
  56. - type: explosion
  57. id: Cryo
  58. damagePerIntensity:
  59. types:
  60. Cold: 5
  61. Blunt: 2
  62. Structural: 20
  63. tileBreakChance: [0]
  64. tileBreakIntensity: [0]
  65. lightColor: Blue
  66. fireColor: Blue
  67. texturePath: /Textures/Effects/fire_greyscale.rsi
  68. fireStates: 3
  69. - type: explosion
  70. id: Minibomb
  71. damagePerIntensity:
  72. types:
  73. Heat: 4
  74. Blunt: 7
  75. Piercing: 4
  76. tileBreakChance: [0, 0.5, 1]
  77. tileBreakIntensity: [0, 10, 30]
  78. tileBreakRerollReduction: 20
  79. lightColor: Orange
  80. texturePath: /Textures/Effects/fire.rsi
  81. fireStates: 3
  82. - type: explosion
  83. id: PowerSink
  84. damagePerIntensity:
  85. types:
  86. Heat: 12
  87. Blunt: 12
  88. Piercing: 12
  89. Structural: 30
  90. tileBreakChance: [ 0, 0.5, 1 ]
  91. tileBreakIntensity: [ 1, 5, 10 ]
  92. tileBreakRerollReduction: 3
  93. intensityPerState: 20
  94. lightColor: Orange
  95. texturePath: /Textures/Effects/fire.rsi
  96. fireStates: 6
  97. - type: explosion
  98. id: HardBomb
  99. damagePerIntensity:
  100. types:
  101. Heat: 15
  102. Blunt: 15
  103. Piercing: 6
  104. Structural: 40
  105. tileBreakChance: [ 0, 0.5, 1 ]
  106. tileBreakIntensity: [ 0, 10, 30 ]
  107. tileBreakRerollReduction: 10
  108. intensityPerState: 20
  109. lightColor: Orange
  110. texturePath: /Textures/Effects/fire.rsi
  111. fireStates: 6
  112. - type: explosion
  113. id: FireBomb
  114. damagePerIntensity:
  115. types:
  116. Heat: 1
  117. Blunt: 2
  118. Piercing: 3
  119. lightColor: Orange
  120. texturePath: /Textures/Effects/fire.rsi
  121. fireStates: 6
  122. fireStacks: 2
  123. # STOP
  124. # BEFORE YOU ADD MORE EXPLOSION TYPES CONSIDER IF AN EXISTING ONE IS SUITABLE
  125. # ADDING NEW ONES IS PROHIBITIVELY EXPENSIVE