human.yml 3.6 KB

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  1. - type: species
  2. id: Human
  3. name: species-name-human
  4. roundStart: true
  5. prototype: MobHuman
  6. sprites: MobHumanSprites
  7. markingLimits: MobHumanMarkingLimits
  8. dollPrototype: MobHumanDummy
  9. skinColoration: HumanToned
  10. # The lack of a layer means that
  11. # this person cannot have round-start anything
  12. # applied to that layer. It has to instead
  13. # be defined as a 'custom base layer'
  14. # in either the mob's starting marking prototype,
  15. # or it has to be added in C#.
  16. - type: speciesBaseSprites
  17. id: MobHumanSprites
  18. sprites:
  19. Special: MobHumanoidAnyMarking
  20. Head: MobHumanHead
  21. Hair: MobHumanoidAnyMarking
  22. FacialHair: MobHumanoidAnyMarking
  23. Snout: MobHumanoidAnyMarking
  24. UndergarmentTop: MobHumanoidAnyMarking
  25. UndergarmentBottom: MobHumanoidAnyMarking
  26. Chest: MobHumanTorso
  27. Eyes: MobHumanoidEyes
  28. HeadTop: MobHumanoidAnyMarking
  29. LArm: MobHumanLArm
  30. RArm: MobHumanRArm
  31. LHand: MobHumanLHand
  32. RHand: MobHumanRHand
  33. LLeg: MobHumanLLeg
  34. RLeg: MobHumanRLeg
  35. LFoot: MobHumanLFoot
  36. RFoot: MobHumanRFoot
  37. - type: markingPoints
  38. id: MobHumanMarkingLimits
  39. points:
  40. Special: # the cat ear joke
  41. points: 0
  42. required: false
  43. Hair:
  44. points: 1
  45. required: false
  46. FacialHair:
  47. points: 1
  48. required: false
  49. Snout:
  50. points: 1
  51. required: false
  52. Tail: # the cat tail joke
  53. points: 0
  54. required: false
  55. HeadTop:
  56. points: 1
  57. required: false
  58. UndergarmentTop:
  59. points: 1
  60. required: false
  61. UndergarmentBottom:
  62. points: 1
  63. required: false
  64. Chest:
  65. points: 1
  66. required: false
  67. Legs:
  68. points: 2
  69. required: false
  70. Arms:
  71. points: 2
  72. required: false
  73. - type: humanoidBaseSprite
  74. id: MobHumanoidEyes
  75. baseSprite:
  76. sprite: Mobs/Customization/eyes.rsi
  77. state: eyes
  78. - type: humanoidBaseSprite
  79. id: MobHumanoidAnyMarking
  80. - type: humanoidBaseSprite
  81. id: MobHumanoidMarkingMatchSkin
  82. markingsMatchSkin: true
  83. - type: humanoidBaseSprite
  84. id: MobHumanHead
  85. baseSprite:
  86. sprite: Mobs/Species/Human/parts.rsi
  87. state: head_m
  88. - type: humanoidBaseSprite
  89. id: MobHumanHeadMale
  90. baseSprite:
  91. sprite: Mobs/Species/Human/parts.rsi
  92. state: head_m
  93. - type: humanoidBaseSprite
  94. id: MobHumanHeadFemale
  95. baseSprite:
  96. sprite: Mobs/Species/Human/parts.rsi
  97. state: head_f
  98. - type: humanoidBaseSprite
  99. id: MobHumanTorso
  100. baseSprite:
  101. sprite: Mobs/Species/Human/parts.rsi
  102. state: torso_m
  103. - type: humanoidBaseSprite
  104. id: MobHumanTorsoMale
  105. baseSprite:
  106. sprite: Mobs/Species/Human/parts.rsi
  107. state: torso_m
  108. - type: humanoidBaseSprite
  109. id: MobHumanTorsoFemale
  110. baseSprite:
  111. sprite: Mobs/Species/Human/parts.rsi
  112. state: torso_f
  113. - type: humanoidBaseSprite
  114. id: MobHumanLLeg
  115. baseSprite:
  116. sprite: Mobs/Species/Human/parts.rsi
  117. state: l_leg
  118. - type: humanoidBaseSprite
  119. id: MobHumanLArm
  120. baseSprite:
  121. sprite: Mobs/Species/Human/parts.rsi
  122. state: l_arm
  123. - type: humanoidBaseSprite
  124. id: MobHumanLHand
  125. baseSprite:
  126. sprite: Mobs/Species/Human/parts.rsi
  127. state: l_hand
  128. - type: humanoidBaseSprite
  129. id: MobHumanLFoot
  130. baseSprite:
  131. sprite: Mobs/Species/Human/parts.rsi
  132. state: l_foot
  133. - type: humanoidBaseSprite
  134. id: MobHumanRLeg
  135. baseSprite:
  136. sprite: Mobs/Species/Human/parts.rsi
  137. state: r_leg
  138. - type: humanoidBaseSprite
  139. id: MobHumanRArm
  140. baseSprite:
  141. sprite: Mobs/Species/Human/parts.rsi
  142. state: r_arm
  143. - type: humanoidBaseSprite
  144. id: MobHumanRHand
  145. baseSprite:
  146. sprite: Mobs/Species/Human/parts.rsi
  147. state: r_hand
  148. - type: humanoidBaseSprite
  149. id: MobHumanRFoot
  150. baseSprite:
  151. sprite: Mobs/Species/Human/parts.rsi
  152. state: r_foot