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- - type: entity
- abstract: true
- parent: BaseObjective
- id: BaseDragonObjective
- components:
- - type: Objective
- # difficulty isn't used at all since objective are fixed
- difficulty: 1.5
- issuer: objective-issuer-dragon
- - type: RoleRequirement
- roles:
- mindRoles:
- - DragonRole
- - type: entity
- parent: BaseDragonObjective
- id: CarpRiftsObjective
- components:
- - type: Objective
- icon:
- sprite: Structures/Specific/carp_rift.rsi
- state: icon_blue
- - type: NumberObjective
- # dragon can only spawn 3 rifts so keep objective the same
- min: 3
- max: 3
- title: objective-carp-rifts-title
- description: objective-carp-rifts-description
- - type: CarpRiftsCondition
- - type: entity
- parent: [BaseDragonObjective, BaseSurviveObjective]
- id: DragonSurviveObjective
- name: Survive
- description: You have to stay alive to maintain control.
- components:
- - type: Objective
- icon:
- sprite: Mobs/Aliens/Carps/dragon.rsi
- state: alive
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