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- # Damage due to being unable to breathe.
- # Represents not enough oxygen (or equivalent) getting to the blood.
- # Usually healed automatically if entity can breathe
- - type: damageType
- id: Asphyxiation
- name: damage-type-asphyxiation
- armorCoefficientPrice: 5
- armorFlatPrice: 50
- # Damage representing not having enough blood.
- # Represents there not enough blood to supply oxygen (or equivalent).
- - type: damageType
- id: Bloodloss
- name: damage-type-bloodloss
- armorCoefficientPrice: 5
- armorFlatPrice: 50
- - type: damageType
- id: Blunt
- name: damage-type-blunt
- armorCoefficientPrice: 2
- armorFlatPrice: 10
- - type: damageType
- id: Cellular
- name: damage-type-cellular
- armorCoefficientPrice: 5
- armorFlatPrice: 30
- - type: damageType
- id: Caustic
- name: damage-type-caustic
- armorCoefficientPrice: 5
- armorFlatPrice: 30
- - type: damageType
- id: Cold
- name: damage-type-cold
- armorCoefficientPrice: 2.5
- armorFlatPrice: 20
- - type: damageType
- id: Heat
- name: damage-type-heat
- armorCoefficientPrice: 2.5
- armorFlatPrice: 20
- - type: damageType
- id: Piercing
- name: damage-type-piercing
- armorCoefficientPrice: 2
- armorFlatPrice: 10
- - type: damageType
- id: Arrow
- name: damage-type-arrow
- armorCoefficientPrice: 2
- armorFlatPrice: 10
- # Poison damage. Generally caused by various reagents being metabolised.
- - type: damageType
- id: Poison
- name: damage-type-poison
- armorCoefficientPrice: 10
- armorFlatPrice: 60
- - type: damageType
- id: Radiation
- name: damage-type-radiation
- armorCoefficientPrice: 2.5
- armorFlatPrice: 16
- - type: damageType
- id: Shock
- name: damage-type-shock
- armorCoefficientPrice: 2.5
- armorFlatPrice: 20
- - type: damageType
- id: Slash
- name: damage-type-slash
- armorCoefficientPrice: 2
- armorFlatPrice: 10
- # Damage represent structures internal integrity.
- # Exclusive for structures such as walls, airlocks and others.
- - type: damageType
- id: Structural
- name: damage-type-structural
- armorCoefficientPrice: 1
- armorFlatPrice: 1
- # Metaphysical damage. Damage represents supernatural injuries that emphasize the fantasy elements in the game
- - type: damageType
- id: Holy
- name: damage-type-holy
- armorCoefficientPrice: 1
- armorFlatPrice: 1
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