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- using System.Numerics;
- namespace Content.Shared._Stalker.Throwing;
- [ByRefEvent]
- public struct STBeforeThrowedEvent(EntityUid target, EntityUid user, Vector2 direction, float strength)
- {
- public readonly EntityUid Target = target;
- public readonly EntityUid User = user;
- public Vector2 Direction = direction;
- public float Strength = strength;
- public bool Cancelled;
- }
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