| 123456789101112131415161718192021 |
- // SPDX-FileCopyrightText: 2025 Aiden <28298836+Aidenkrz@users.noreply.github.com>
- // SPDX-FileCopyrightText: 2025 Piras314 <p1r4s@proton.me>
- // SPDX-FileCopyrightText: 2025 gluesniffler <159397573+gluesniffler@users.noreply.github.com>
- //
- // SPDX-License-Identifier: AGPL-3.0-or-later
- using Robust.Shared.GameStates;
- namespace Content.Shared._Shitmed.StatusEffects;
- /// <summary>
- /// For use as a status effect. Spawns a given entity prototype.
- /// </summary>
- public abstract partial class SpawnEntityEffectComponent : Component
- {
- public virtual string EntityPrototype { get; set; }
- public virtual bool IsFriendly { get; set; }
- public virtual bool AttachToParent { get; set; }
- }
|