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- using System.Diagnostics.CodeAnalysis;
- using Content.Shared.Item;
- using Content.Shared.Roles;
- using Content.Shared.Tag;
- namespace Content.Shared.Whitelist;
- public sealed class EntityWhitelistSystem : EntitySystem
- {
- [Dependency] private readonly IComponentFactory _factory = default!;
- [Dependency] private readonly SharedRoleSystem _roles = default!;
- [Dependency] private readonly TagSystem _tag = default!;
- private EntityQuery<ItemComponent> _itemQuery;
- public override void Initialize()
- {
- base.Initialize();
- _itemQuery = GetEntityQuery<ItemComponent>();
- }
- /// <inheritdoc cref="IsValid(Content.Shared.Whitelist.EntityWhitelist,Robust.Shared.GameObjects.EntityUid)"/>
- public bool IsValid(EntityWhitelist list, [NotNullWhen(true)] EntityUid? uid)
- {
- return uid != null && IsValid(list, uid.Value);
- }
- /// <summary>
- /// Checks whether a given entity is allowed by a whitelist and not blocked by a blacklist.
- /// If a blacklist is provided and it matches then this returns false.
- /// If a whitelist is provided and it does not match then this returns false.
- /// If either list is null it does not get checked.
- /// </summary>
- public bool CheckBoth([NotNullWhen(true)] EntityUid? uid, EntityWhitelist? blacklist = null, EntityWhitelist? whitelist = null)
- {
- if (uid == null)
- return false;
- if (blacklist != null && IsValid(blacklist, uid))
- return false;
- return whitelist == null || IsValid(whitelist, uid);
- }
- /// <summary>
- /// Checks whether a given entity satisfies a whitelist.
- /// </summary>
- public bool IsValid(EntityWhitelist list, EntityUid uid)
- {
- if (list.Components != null)
- {
- if (list.Registrations == null)
- {
- var regs = StringsToRegs(list.Components);
- list.Registrations = new List<ComponentRegistration>();
- list.Registrations.AddRange(regs);
- }
- }
- if (list.MindRoles != null)
- {
- var regs = StringsToRegs(list.MindRoles);
- foreach (var role in regs)
- {
- if ( _roles.MindHasRole(uid, role.Type, out _))
- {
- if (!list.RequireAll)
- return true;
- }
- else if (list.RequireAll)
- return false;
- }
- }
- if (list.Registrations != null && list.Registrations.Count > 0)
- {
- foreach (var reg in list.Registrations)
- {
- if (HasComp(uid, reg.Type))
- {
- if (!list.RequireAll)
- return true;
- }
- else if (list.RequireAll)
- return false;
- }
- }
- if (list.Sizes != null && _itemQuery.TryComp(uid, out var itemComp))
- {
- if (list.Sizes.Contains(itemComp.Size))
- return true;
- }
- if (list.Tags != null)
- {
- return list.RequireAll
- ? _tag.HasAllTags(uid, list.Tags)
- : _tag.HasAnyTag(uid, list.Tags);
- }
- return list.RequireAll;
- }
- /// The following are a list of "helper functions" that are basically the same as each other
- /// to help make code that uses EntityWhitelist a bit more readable because at the moment
- /// it is quite clunky having to write out component.Whitelist == null ? true : _whitelist.IsValid(component.Whitelist, uid)
- /// several times in a row and makes comparisons easier to read
- /// <summary>
- /// Helper function to determine if Whitelist is not null and entity is on list
- /// </summary>
- public bool IsWhitelistPass(EntityWhitelist? whitelist, EntityUid uid)
- {
- if (whitelist == null)
- return false;
- return IsValid(whitelist, uid);
- }
- /// <summary>
- /// Helper function to determine if Whitelist is not null and entity is not on the list
- /// </summary>
- public bool IsWhitelistFail(EntityWhitelist? whitelist, EntityUid uid)
- {
- if (whitelist == null)
- return false;
- return !IsValid(whitelist, uid);
- }
- /// <summary>
- /// Helper function to determine if Whitelist is either null or the entity is on the list
- /// </summary>
- public bool IsWhitelistPassOrNull(EntityWhitelist? whitelist, EntityUid uid)
- {
- if (whitelist == null)
- return true;
- return IsValid(whitelist, uid);
- }
- /// <summary>
- /// Helper function to determine if Whitelist is either null or the entity is not on the list
- /// </summary>
- public bool IsWhitelistFailOrNull(EntityWhitelist? whitelist, EntityUid uid)
- {
- if (whitelist == null)
- return true;
- return !IsValid(whitelist, uid);
- }
- /// <summary>
- /// Helper function to determine if Blacklist is not null and entity is on list
- /// Duplicate of equivalent Whitelist function
- /// </summary>
- public bool IsBlacklistPass(EntityWhitelist? blacklist, EntityUid uid)
- {
- return IsWhitelistPass(blacklist, uid);
- }
- /// <summary>
- /// Helper function to determine if Blacklist is not null and entity is not on the list
- /// Duplicate of equivalent Whitelist function
- /// </summary>
- public bool IsBlacklistFail(EntityWhitelist? blacklist, EntityUid uid)
- {
- return IsWhitelistFail(blacklist, uid);
- }
- /// <summary>
- /// Helper function to determine if Blacklist is either null or the entity is on the list
- /// Duplicate of equivalent Whitelist function
- /// </summary>
- public bool IsBlacklistPassOrNull(EntityWhitelist? blacklist, EntityUid uid)
- {
- return IsWhitelistPassOrNull(blacklist, uid);
- }
- /// <summary>
- /// Helper function to determine if Blacklist is either null or the entity is not on the list
- /// Duplicate of equivalent Whitelist function
- /// </summary>
- public bool IsBlacklistFailOrNull(EntityWhitelist? blacklist, EntityUid uid)
- {
- return IsWhitelistFailOrNull(blacklist, uid);
- }
- private List<ComponentRegistration> StringsToRegs(string[]? input)
- {
- var list = new List<ComponentRegistration>();
- if (input == null || input.Length == 0)
- return list;
- foreach (var name in input)
- {
- var availability = _factory.GetComponentAvailability(name);
- if (_factory.TryGetRegistration(name, out var registration)
- && availability == ComponentAvailability.Available)
- {
- list.Add(registration);
- }
- else if (availability == ComponentAvailability.Unknown)
- {
- Log.Error($"StringsToRegs failed: Unknown component name {name} passed to EntityWhitelist!");
- }
- }
- return list;
- }
- }
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