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- using Robust.Shared.GameStates;
- namespace Content.Shared.Weapons.Melee.Components;
- /// <summary>
- /// Activates UseDelay when a Melee Weapon is used to hit something.
- /// </summary>
- [RegisterComponent, NetworkedComponent, Access(typeof(UseDelayOnMeleeHitSystem))]
- public sealed partial class UseDelayOnMeleeHitComponent : Component
- {
- }
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