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- using Content.Shared.Damage;
- using Content.Shared.Whitelist;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Weapons.Marker;
- /// <summary>
- /// Applies <see cref="DamageMarkerComponent"/> when colliding with an entity.
- /// </summary>
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SharedDamageMarkerSystem))]
- public sealed partial class DamageMarkerOnCollideComponent : Component
- {
- [DataField("whitelist"), AutoNetworkedField]
- public EntityWhitelist? Whitelist = new();
- [ViewVariables(VVAccess.ReadWrite), DataField("duration"), AutoNetworkedField]
- public TimeSpan Duration = TimeSpan.FromSeconds(5);
- /// <summary>
- /// Additional damage to be applied.
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite), DataField("damage")]
- public DamageSpecifier Damage = new();
- /// <summary>
- /// How many more times we can apply it.
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite), DataField("amount"), AutoNetworkedField]
- public int Amount = 1;
- }
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