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- using Robust.Shared.GameStates;
- namespace Content.Shared.Wall;
- /// <summary>
- /// This component enables an entity to ignore some obstructions for interaction checks.
- /// </summary>
- /// <remarks>
- /// This will only exempt anchored entities that intersect the wall-mount. Additionally, this exemption will apply
- /// in a limited arc, providing basic functionality for directional wall mounts.
- /// </remarks>
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
- public sealed partial class WallMountComponent : Component
- {
- /// <summary>
- /// Range of angles for which the exemption applies. Bigger is more permissive.
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite)]
- [DataField("arc"), AutoNetworkedField]
- public Angle Arc = new(MathF.PI);
- /// <summary>
- /// The direction in which the exemption arc is facing, relative to the entity's rotation. Defaults to south.
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite)]
- [DataField("direction"), AutoNetworkedField]
- public Angle Direction = Angle.Zero;
- }
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