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- using Content.Shared.Chat.Prototypes;
- using Robust.Shared.GameStates;
- using Robust.Shared.Prototypes;
- using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
- namespace Content.Shared.Wagging;
- /// <summary>
- /// An emoting wag for markings.
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class WaggingComponent : Component
- {
- [DataField]
- public EntProtoId Action = "ActionToggleWagging";
- [DataField]
- public EntityUid? ActionEntity;
- /// <summary>
- /// Suffix to add to get the animated marking.
- /// </summary>
- public string Suffix = "Animated";
- /// <summary>
- /// Is the entity currently wagging.
- /// </summary>
- [DataField]
- public bool Wagging = false;
- }
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