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- using Content.Shared.Administration.Logs;
- using Content.Shared.Chemistry.EntitySystems;
- using Content.Shared.DoAfter;
- using Content.Shared.Examine;
- using Content.Shared.Interaction;
- using Content.Shared.Item.ItemToggle;
- using Content.Shared.Maps;
- using Content.Shared.Popups;
- using Content.Shared.Tools.Components;
- using JetBrains.Annotations;
- using Robust.Shared.Audio.Systems;
- using Robust.Shared.Map;
- using Robust.Shared.Prototypes;
- using Robust.Shared.Serialization;
- using Robust.Shared.Utility;
- namespace Content.Shared.Tools.Systems;
- public abstract partial class SharedToolSystem : EntitySystem
- {
- [Dependency] private readonly IMapManager _mapManager = default!;
- [Dependency] private readonly IPrototypeManager _protoMan = default!;
- [Dependency] protected readonly ISharedAdminLogManager AdminLogger = default!;
- [Dependency] private readonly ITileDefinitionManager _tileDefManager = default!;
- [Dependency] private readonly SharedAudioSystem _audioSystem = default!;
- [Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
- [Dependency] protected readonly SharedInteractionSystem InteractionSystem = default!;
- [Dependency] protected readonly ItemToggleSystem ItemToggle = default!;
- [Dependency] private readonly SharedMapSystem _maps = default!;
- [Dependency] private readonly SharedPopupSystem _popup = default!;
- [Dependency] protected readonly SharedSolutionContainerSystem SolutionContainerSystem = default!;
- [Dependency] private readonly SharedTransformSystem _transformSystem = default!;
- [Dependency] private readonly TileSystem _tiles = default!;
- [Dependency] private readonly TurfSystem _turfs = default!;
- public const string CutQuality = "Cutting";
- public const string PulseQuality = "Pulsing";
- public override void Initialize()
- {
- InitializeMultipleTool();
- InitializeTile();
- InitializeWelder();
- SubscribeLocalEvent<ToolComponent, ToolDoAfterEvent>(OnDoAfter);
- SubscribeLocalEvent<ToolComponent, ExaminedEvent>(OnExamine);
- }
- private void OnDoAfter(EntityUid uid, ToolComponent tool, ToolDoAfterEvent args)
- {
- if (!args.Cancelled)
- PlayToolSound(uid, tool, args.User);
- var ev = args.WrappedEvent;
- ev.DoAfter = args.DoAfter;
- if (args.OriginalTarget != null)
- RaiseLocalEvent(GetEntity(args.OriginalTarget.Value), (object) ev);
- else
- RaiseLocalEvent((object) ev);
- }
- private void OnExamine(Entity<ToolComponent> ent, ref ExaminedEvent args)
- {
- // If the tool has no qualities, exit early
- if (ent.Comp.Qualities.Count == 0)
- return;
- var message = new FormattedMessage();
- // Create a list to store tool quality names
- var toolQualities = new List<string>();
- // Loop through tool qualities and add localized names to the list
- foreach (var toolQuality in ent.Comp.Qualities)
- {
- if (_protoMan.TryIndex<ToolQualityPrototype>(toolQuality ?? string.Empty, out var protoToolQuality))
- {
- toolQualities.Add(Loc.GetString(protoToolQuality.Name));
- }
- }
- // Combine the qualities into a single string and localize the final message
- var qualitiesString = string.Join(", ", toolQualities);
- // Add the localized message to the FormattedMessage object
- message.AddMarkupPermissive(Loc.GetString("tool-component-qualities", ("qualities", qualitiesString)));
- args.PushMessage(message);
- }
- public void PlayToolSound(EntityUid uid, ToolComponent tool, EntityUid? user)
- {
- if (tool.UseSound == null)
- return;
- _audioSystem.PlayPredicted(tool.UseSound, uid, user);
- }
- /// <summary>
- /// Attempts to use a tool on some entity, which will start a DoAfter. Returns true if an interaction occurred.
- /// Note that this does not mean the interaction was successful, you need to listen for the DoAfter event.
- /// </summary>
- /// <param name="tool">The tool to use</param>
- /// <param name="user">The entity using the tool</param>
- /// <param name="target">The entity that the tool is being used on. This is also the entity that will receive the
- /// event. If null, the event will be broadcast</param>
- /// <param name="doAfterDelay">The base tool use delay (seconds). This will be modified by the tool's quality</param>
- /// <param name="toolQualitiesNeeded">The qualities needed for this tool to work.</param>
- /// <param name="doAfterEv">The event that will be raised when the tool has finished (including cancellation). Event
- /// will be directed at the tool target.</param>
- /// <param name="fuel">Amount of fuel that should be taken from the tool.</param>
- /// <param name="toolComponent">The tool component.</param>
- /// <returns>Returns true if any interaction takes place.</returns>
- public bool UseTool(
- EntityUid tool,
- EntityUid user,
- EntityUid? target,
- float doAfterDelay,
- IEnumerable<string> toolQualitiesNeeded,
- DoAfterEvent doAfterEv,
- float fuel = 0,
- ToolComponent? toolComponent = null)
- {
- return UseTool(tool,
- user,
- target,
- TimeSpan.FromSeconds(doAfterDelay),
- toolQualitiesNeeded,
- doAfterEv,
- out _,
- fuel,
- toolComponent);
- }
- /// <summary>
- /// Attempts to use a tool on some entity, which will start a DoAfter. Returns true if an interaction occurred.
- /// Note that this does not mean the interaction was successful, you need to listen for the DoAfter event.
- /// </summary>
- /// <param name="tool">The tool to use</param>
- /// <param name="user">The entity using the tool</param>
- /// <param name="target">The entity that the tool is being used on. This is also the entity that will receive the
- /// event. If null, the event will be broadcast</param>
- /// <param name="delay">The base tool use delay. This will be modified by the tool's quality</param>
- /// <param name="toolQualitiesNeeded">The qualities needed for this tool to work.</param>
- /// <param name="doAfterEv">The event that will be raised when the tool has finished (including cancellation). Event
- /// will be directed at the tool target.</param>
- /// <param name="id">The id of the DoAfter that was created. This may be null even if the function returns true in
- /// the event that this tool-use cancelled an existing DoAfter</param>
- /// <param name="fuel">Amount of fuel that should be taken from the tool.</param>
- /// <param name="toolComponent">The tool component.</param>
- /// <returns>Returns true if any interaction takes place.</returns>
- public bool UseTool(
- EntityUid tool,
- EntityUid user,
- EntityUid? target,
- TimeSpan delay,
- IEnumerable<string> toolQualitiesNeeded,
- DoAfterEvent doAfterEv,
- out DoAfterId? id,
- float fuel = 0,
- ToolComponent? toolComponent = null)
- {
- id = null;
- if (!Resolve(tool, ref toolComponent, false))
- return false;
- if (!CanStartToolUse(tool, user, target, fuel, toolQualitiesNeeded, toolComponent))
- return false;
- var toolEvent = new ToolDoAfterEvent(fuel, doAfterEv, GetNetEntity(target));
- var doAfterArgs = new DoAfterArgs(EntityManager, user, delay / toolComponent.SpeedModifier, toolEvent, tool, target: target, used: tool)
- {
- BreakOnDamage = true,
- BreakOnMove = true,
- BreakOnWeightlessMove = false,
- NeedHand = tool != user,
- AttemptFrequency = fuel > 0 ? AttemptFrequency.EveryTick : AttemptFrequency.Never
- };
- _doAfterSystem.TryStartDoAfter(doAfterArgs, out id);
- return true;
- }
- /// <summary>
- /// Attempts to use a tool on some entity, which will start a DoAfter. Returns true if an interaction occurred.
- /// Note that this does not mean the interaction was successful, you need to listen for the DoAfter event.
- /// </summary>
- /// <param name="tool">The tool to use</param>
- /// <param name="user">The entity using the tool</param>
- /// <param name="target">The entity that the tool is being used on. This is also the entity that will receive the
- /// event. If null, the event will be broadcast</param>
- /// <param name="doAfterDelay">The base tool use delay (seconds). This will be modified by the tool's quality</param>
- /// <param name="toolQualityNeeded">The quality needed for this tool to work.</param>
- /// <param name="doAfterEv">The event that will be raised when the tool has finished (including cancellation). Event
- /// will be directed at the tool target.</param>
- /// <param name="fuel">Amount of fuel that should be taken from the tool.</param>
- /// <param name="toolComponent">The tool component.</param>
- /// <returns>Returns true if any interaction takes place.</returns>
- public bool UseTool(
- EntityUid tool,
- EntityUid user,
- EntityUid? target,
- float doAfterDelay,
- string toolQualityNeeded,
- DoAfterEvent doAfterEv,
- float fuel = 0,
- ToolComponent? toolComponent = null)
- {
- return UseTool(tool,
- user,
- target,
- TimeSpan.FromSeconds(doAfterDelay),
- new[] { toolQualityNeeded },
- doAfterEv,
- out _,
- fuel,
- toolComponent);
- }
- /// <summary>
- /// Whether a tool entity has the specified quality or not.
- /// </summary>
- public bool HasQuality(EntityUid uid, string quality, ToolComponent? tool = null)
- {
- return Resolve(uid, ref tool, false) && tool.Qualities.Contains(quality);
- }
- /// <summary>
- /// Whether a tool entity has all specified qualities or not.
- /// </summary>
- [PublicAPI]
- public bool HasAllQualities(EntityUid uid, IEnumerable<string> qualities, ToolComponent? tool = null)
- {
- return Resolve(uid, ref tool, false) && tool.Qualities.ContainsAll(qualities);
- }
- private bool CanStartToolUse(EntityUid tool, EntityUid user, EntityUid? target, float fuel, IEnumerable<string> toolQualitiesNeeded, ToolComponent? toolComponent = null)
- {
- if (!Resolve(tool, ref toolComponent))
- return false;
- // check if the tool can do what's required
- if (!toolComponent.Qualities.ContainsAll(toolQualitiesNeeded))
- return false;
- // check if the user allows using the tool
- var ev = new ToolUserAttemptUseEvent(target);
- RaiseLocalEvent(user, ref ev);
- if (ev.Cancelled)
- return false;
- // check if the tool allows being used
- var beforeAttempt = new ToolUseAttemptEvent(user, fuel);
- RaiseLocalEvent(tool, beforeAttempt);
- if (beforeAttempt.Cancelled)
- return false;
- // check if the target allows using the tool
- if (target != null && target != tool)
- {
- RaiseLocalEvent(target.Value, beforeAttempt);
- }
- return !beforeAttempt.Cancelled;
- }
- #region DoAfterEvents
- [Serializable, NetSerializable]
- protected sealed partial class ToolDoAfterEvent : DoAfterEvent
- {
- [DataField]
- public float Fuel;
- /// <summary>
- /// Entity that the wrapped do after event will get directed at. If null, event will be broadcast.
- /// </summary>
- [DataField("target")]
- public NetEntity? OriginalTarget;
- [DataField("wrappedEvent")]
- public DoAfterEvent WrappedEvent = default!;
- private ToolDoAfterEvent()
- {
- }
- public ToolDoAfterEvent(float fuel, DoAfterEvent wrappedEvent, NetEntity? originalTarget)
- {
- DebugTools.Assert(wrappedEvent.GetType().HasCustomAttribute<NetSerializableAttribute>(), "Tool event is not serializable");
- Fuel = fuel;
- WrappedEvent = wrappedEvent;
- OriginalTarget = originalTarget;
- }
- public override DoAfterEvent Clone()
- {
- var evClone = WrappedEvent.Clone();
- // Most DoAfter events are immutable
- if (evClone == WrappedEvent)
- return this;
- return new ToolDoAfterEvent(Fuel, evClone, OriginalTarget);
- }
- public override bool IsDuplicate(DoAfterEvent other)
- {
- return other is ToolDoAfterEvent toolDoAfter && WrappedEvent.IsDuplicate(toolDoAfter.WrappedEvent);
- }
- }
- [Serializable, NetSerializable]
- protected sealed partial class LatticeCuttingCompleteEvent : DoAfterEvent
- {
- [DataField(required:true)]
- public NetCoordinates Coordinates;
- private LatticeCuttingCompleteEvent()
- {
- }
- public LatticeCuttingCompleteEvent(NetCoordinates coordinates)
- {
- Coordinates = coordinates;
- }
- public override DoAfterEvent Clone() => this;
- }
- }
- [Serializable, NetSerializable]
- public sealed partial class CableCuttingFinishedEvent : SimpleDoAfterEvent;
- #endregion
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