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SharedToolSystem.MultipleTool.cs 2.9 KB

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  1. using System.Linq;
  2. using Content.Shared.Interaction;
  3. using Content.Shared.Prying.Components;
  4. using Content.Shared.Tools.Components;
  5. namespace Content.Shared.Tools.Systems;
  6. public abstract partial class SharedToolSystem
  7. {
  8. public void InitializeMultipleTool()
  9. {
  10. SubscribeLocalEvent<MultipleToolComponent, ComponentStartup>(OnMultipleToolStartup);
  11. SubscribeLocalEvent<MultipleToolComponent, ActivateInWorldEvent>(OnMultipleToolActivated);
  12. SubscribeLocalEvent<MultipleToolComponent, AfterAutoHandleStateEvent>(OnMultipleToolHandleState);
  13. }
  14. private void OnMultipleToolHandleState(EntityUid uid, MultipleToolComponent component, ref AfterAutoHandleStateEvent args)
  15. {
  16. SetMultipleTool(uid, component);
  17. }
  18. private void OnMultipleToolStartup(EntityUid uid, MultipleToolComponent multiple, ComponentStartup args)
  19. {
  20. // Only set the multiple tool if we have a tool component.
  21. if (EntityManager.TryGetComponent(uid, out ToolComponent? tool))
  22. SetMultipleTool(uid, multiple, tool);
  23. }
  24. private void OnMultipleToolActivated(EntityUid uid, MultipleToolComponent multiple, ActivateInWorldEvent args)
  25. {
  26. if (args.Handled || !args.Complex)
  27. return;
  28. args.Handled = CycleMultipleTool(uid, multiple, args.User);
  29. }
  30. public bool CycleMultipleTool(EntityUid uid, MultipleToolComponent? multiple = null, EntityUid? user = null)
  31. {
  32. if (!Resolve(uid, ref multiple))
  33. return false;
  34. if (multiple.Entries.Length == 0)
  35. return false;
  36. multiple.CurrentEntry = (uint)((multiple.CurrentEntry + 1) % multiple.Entries.Length);
  37. SetMultipleTool(uid, multiple, playSound: true, user: user);
  38. return true;
  39. }
  40. public virtual void SetMultipleTool(EntityUid uid,
  41. MultipleToolComponent? multiple = null,
  42. ToolComponent? tool = null,
  43. bool playSound = false,
  44. EntityUid? user = null)
  45. {
  46. if (!Resolve(uid, ref multiple, ref tool))
  47. return;
  48. Dirty(uid, multiple);
  49. if (multiple.Entries.Length <= multiple.CurrentEntry)
  50. {
  51. multiple.CurrentQualityName = Loc.GetString("multiple-tool-component-no-behavior");
  52. return;
  53. }
  54. var current = multiple.Entries[multiple.CurrentEntry];
  55. tool.UseSound = current.UseSound;
  56. tool.Qualities = current.Behavior;
  57. // TODO: Replace this with a better solution later
  58. if (TryComp<PryingComponent>(uid, out var pryComp))
  59. {
  60. pryComp.Enabled = current.Behavior.Contains("Prying");
  61. }
  62. if (playSound && current.ChangeSound != null)
  63. _audioSystem.PlayPredicted(current.ChangeSound, uid, user);
  64. if (_protoMan.TryIndex(current.Behavior.First(), out ToolQualityPrototype? quality))
  65. multiple.CurrentQualityName = Loc.GetString(quality.Name);
  66. }
  67. }