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- using Content.Shared.Chemistry.Components;
- using Content.Shared.Chemistry.Reagent;
- using Content.Shared.FixedPoint;
- using Content.Shared.Tools.Systems;
- using Robust.Shared.Audio;
- using Robust.Shared.GameStates;
- using Robust.Shared.Prototypes;
- namespace Content.Shared.Tools.Components;
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true), Access(typeof(SharedToolSystem))]
- public sealed partial class WelderComponent : Component
- {
- [DataField, AutoNetworkedField]
- public bool Enabled;
- [DataField]
- public float WelderTimer;
- /// <summary>
- /// Name of <see cref="FuelSolution"/>.
- /// </summary>
- [DataField]
- public string FuelSolutionName = "Welder";
- /// <summary>
- /// Reagent that will be used as fuel for welding.
- /// </summary>
- [DataField]
- public ProtoId<ReagentPrototype> FuelReagent = "WeldingFuel";
- /// <summary>
- /// Fuel consumption per second while the welder is active.
- /// </summary>
- [DataField, AutoNetworkedField]
- public FixedPoint2 FuelConsumption = FixedPoint2.New(1.0f);
- /// <summary>
- /// A fuel amount to be consumed when the welder goes from being unlit to being lit.
- /// </summary>
- [DataField, AutoNetworkedField]
- public FixedPoint2 FuelLitCost = FixedPoint2.New(0.5f);
- /// <summary>
- /// Sound played when refilling the welder.
- /// </summary>
- [DataField]
- public SoundSpecifier WelderRefill = new SoundPathSpecifier("/Audio/Effects/refill.ogg");
- /// <summary>
- /// Whether the item is safe to refill while lit without exploding the tank.
- /// </summary>
- [DataField]
- public bool TankSafe;
- [DataField]
- public float WelderUpdateTimer = 1f;
- }
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