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- using Robust.Shared.Audio;
- using Robust.Shared.GameStates;
- using Robust.Shared.Utility;
- namespace Content.Shared.Tools.Components;
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
- public sealed partial class MultipleToolComponent : Component
- {
- [DataDefinition]
- public sealed partial class ToolEntry
- {
- [DataField(required: true)]
- public PrototypeFlags<ToolQualityPrototype> Behavior = new();
- [DataField]
- public SoundSpecifier? UseSound;
- [DataField]
- public SoundSpecifier? ChangeSound;
- [DataField]
- public SpriteSpecifier? Sprite;
- }
- [DataField(required: true)]
- public ToolEntry[] Entries { get; private set; } = Array.Empty<ToolEntry>();
- [ViewVariables]
- [AutoNetworkedField]
- public uint CurrentEntry = 0;
- [ViewVariables]
- public string CurrentQualityName = string.Empty;
- [ViewVariables(VVAccess.ReadWrite)]
- public bool UiUpdateNeeded;
- [DataField]
- public bool StatusShowBehavior = true;
- }
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