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- using Robust.Shared.Serialization;
- namespace Content.Shared.Tabletop.Events
- {
- /// <summary>
- /// An event ot tell the server that we have stopped playing this tabletop game.
- /// </summary>
- [Serializable, NetSerializable]
- public sealed class TabletopStopPlayingEvent : EntityEventArgs
- {
- /// <summary>
- /// The entity UID of the table associated with this tabletop game.
- /// </summary>
- public NetEntity TableUid;
- public TabletopStopPlayingEvent(NetEntity tableUid)
- {
- TableUid = tableUid;
- }
- }
- }
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