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- using Robust.Shared.Serialization;
- namespace Content.Shared.Tabletop.Events
- {
- /// <summary>
- /// An event sent by the server to the client to tell the client to open a tabletop game window.
- /// </summary>
- [Serializable, NetSerializable]
- public sealed class TabletopPlayEvent : EntityEventArgs
- {
- public NetEntity TableUid;
- public NetEntity CameraUid;
- public string Title;
- public Vector2i Size;
- public TabletopPlayEvent(NetEntity tableUid, NetEntity cameraUid, string title, Vector2i size)
- {
- TableUid = tableUid;
- CameraUid = cameraUid;
- Title = title;
- Size = size;
- }
- }
- }
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