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SharedSurveillanceCameraSystem.cs 385 B

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  1. using Robust.Shared.GameStates;
  2. using Robust.Shared.Serialization;
  3. namespace Content.Shared.SurveillanceCamera;
  4. [Serializable, NetSerializable]
  5. public enum SurveillanceCameraVisualsKey : byte
  6. {
  7. Key,
  8. Layer
  9. }
  10. [Serializable, NetSerializable]
  11. public enum SurveillanceCameraVisuals : byte
  12. {
  13. Active,
  14. InUse,
  15. Disabled,
  16. // Reserved for future use
  17. Xray,
  18. Emp
  19. }