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- using Content.Shared.Whitelist;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Stunnable;
- [RegisterComponent, NetworkedComponent, Access(typeof(SharedStunSystem))]
- public sealed partial class StunOnContactComponent : Component
- {
- /// <summary>
- /// The fixture the entity must collide with to be stunned
- /// </summary>
- [DataField]
- public string FixtureId = "fix";
- /// <summary>
- /// The duration of the stun.
- /// </summary>
- [DataField]
- public TimeSpan Duration = TimeSpan.FromSeconds(5);
- [DataField]
- public EntityWhitelist Blacklist = new();
- }
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