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StoreDiscountComponent.cs 1.5 KB

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  1. using Content.Shared.FixedPoint;
  2. using Content.Shared.Store;
  3. using Robust.Shared.GameStates;
  4. using Robust.Shared.Prototypes;
  5. using Robust.Shared.Serialization;
  6. namespace Content.Shared.StoreDiscount.Components;
  7. /// <summary>
  8. /// Partner-component for adding discounts functionality to StoreSystem using StoreDiscountSystem.
  9. /// </summary>
  10. [RegisterComponent, NetworkedComponent]
  11. public sealed partial class StoreDiscountComponent : Component
  12. {
  13. /// <summary>
  14. /// Discounts for items in <see cref="ListingData"/>.
  15. /// </summary>
  16. [ViewVariables, DataField]
  17. public IReadOnlyList<StoreDiscountData> Discounts = Array.Empty<StoreDiscountData>();
  18. }
  19. /// <summary>
  20. /// Container for listing item discount state.
  21. /// </summary>
  22. [Serializable, NetSerializable, DataDefinition]
  23. public sealed partial class StoreDiscountData
  24. {
  25. /// <summary>
  26. /// Id of listing item to be discounted.
  27. /// </summary>
  28. [DataField(required: true)]
  29. public ProtoId<ListingPrototype> ListingId;
  30. /// <summary>
  31. /// Amount of discounted items. Each buy will decrement this counter.
  32. /// </summary>
  33. [DataField]
  34. public int Count;
  35. /// <summary>
  36. /// Discount category that provided this discount.
  37. /// </summary>
  38. [DataField(required: true)]
  39. public ProtoId<DiscountCategoryPrototype> DiscountCategory;
  40. /// <summary>
  41. /// Map of currencies to flat amount of discount.
  42. /// </summary>
  43. [DataField]
  44. public Dictionary<ProtoId<CurrencyPrototype>, FixedPoint2> DiscountAmountByCurrency = new();
  45. }