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- using Content.Server.Storage.Components;
- using Content.Shared.Inventory;
- using Content.Shared.Whitelist;
- using Robust.Shared.Map;
- using Robust.Shared.Physics.Components;
- using Robust.Shared.Timing;
- namespace Content.Shared.Storage.EntitySystems;
- /// <summary>
- /// <see cref="MagnetPickupComponent"/>
- /// </summary>
- public sealed class MagnetPickupSystem : EntitySystem
- {
- [Dependency] private readonly IGameTiming _timing = default!;
- [Dependency] private readonly EntityLookupSystem _lookup = default!;
- [Dependency] private readonly InventorySystem _inventory = default!;
- [Dependency] private readonly SharedTransformSystem _transform = default!;
- [Dependency] private readonly SharedStorageSystem _storage = default!;
- [Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
- private static readonly TimeSpan ScanDelay = TimeSpan.FromSeconds(1);
- private EntityQuery<PhysicsComponent> _physicsQuery;
- public override void Initialize()
- {
- base.Initialize();
- _physicsQuery = GetEntityQuery<PhysicsComponent>();
- SubscribeLocalEvent<MagnetPickupComponent, MapInitEvent>(OnMagnetMapInit);
- }
- private void OnMagnetMapInit(EntityUid uid, MagnetPickupComponent component, MapInitEvent args)
- {
- component.NextScan = _timing.CurTime;
- }
- public override void Update(float frameTime)
- {
- base.Update(frameTime);
- var query = EntityQueryEnumerator<MagnetPickupComponent, StorageComponent, TransformComponent, MetaDataComponent>();
- var currentTime = _timing.CurTime;
- while (query.MoveNext(out var uid, out var comp, out var storage, out var xform, out var meta))
- {
- if (comp.NextScan > currentTime)
- continue;
- comp.NextScan += ScanDelay;
- if (!_inventory.TryGetContainingSlot((uid, xform, meta), out var slotDef))
- continue;
- if ((slotDef.SlotFlags & comp.SlotFlags) == 0x0)
- continue;
- // No space
- if (!_storage.HasSpace((uid, storage)))
- continue;
- var parentUid = xform.ParentUid;
- var playedSound = false;
- var finalCoords = xform.Coordinates;
- var moverCoords = _transform.GetMoverCoordinates(uid, xform);
- foreach (var near in _lookup.GetEntitiesInRange(uid, comp.Range, LookupFlags.Dynamic | LookupFlags.Sundries))
- {
- if (_whitelistSystem.IsWhitelistFail(storage.Whitelist, near))
- continue;
- if (!_physicsQuery.TryGetComponent(near, out var physics) || physics.BodyStatus != BodyStatus.OnGround)
- continue;
- if (near == parentUid)
- continue;
- // TODO: Probably move this to storage somewhere when it gets cleaned up
- // TODO: This sucks but you need to fix a lot of stuff to make it better
- // the problem is that stack pickups delete the original entity, which is fine, but due to
- // game state handling we can't show a lerp animation for it.
- var nearXform = Transform(near);
- var nearMap = _transform.GetMapCoordinates(near, xform: nearXform);
- var nearCoords = _transform.ToCoordinates(moverCoords.EntityId, nearMap);
- if (!_storage.Insert(uid, near, out var stacked, storageComp: storage, playSound: !playedSound))
- continue;
- // Play pickup animation for either the stack entity or the original entity.
- if (stacked != null)
- _storage.PlayPickupAnimation(stacked.Value, nearCoords, finalCoords, nearXform.LocalRotation);
- else
- _storage.PlayPickupAnimation(near, nearCoords, finalCoords, nearXform.LocalRotation);
- playedSound = true;
- }
- }
- }
- }
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