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- using Content.Shared.Gravity;
- using Content.Shared.StepTrigger.Components;
- using Content.Shared.Whitelist;
- using Robust.Shared.Map.Components;
- using Robust.Shared.Physics;
- using Robust.Shared.Physics.Components;
- using Robust.Shared.Physics.Events;
- namespace Content.Shared.StepTrigger.Systems;
- public sealed class StepTriggerSystem : EntitySystem
- {
- [Dependency] private readonly EntityLookupSystem _entityLookup = default!;
- [Dependency] private readonly SharedGravitySystem _gravity = default!;
- [Dependency] private readonly SharedMapSystem _map = default!;
- [Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
- public override void Initialize()
- {
- UpdatesOutsidePrediction = true;
- SubscribeLocalEvent<StepTriggerComponent, AfterAutoHandleStateEvent>(TriggerHandleState);
- SubscribeLocalEvent<StepTriggerComponent, StartCollideEvent>(OnStartCollide);
- SubscribeLocalEvent<StepTriggerComponent, EndCollideEvent>(OnEndCollide);
- #if DEBUG
- SubscribeLocalEvent<StepTriggerComponent, ComponentStartup>(OnStartup);
- }
- private void OnStartup(EntityUid uid, StepTriggerComponent component, ComponentStartup args)
- {
- if (!component.Active)
- return;
- if (!TryComp(uid, out FixturesComponent? fixtures) || fixtures.FixtureCount == 0)
- Log.Warning($"{ToPrettyString(uid)} has an active step trigger without any fixtures.");
- #endif
- }
- public override void Update(float frameTime)
- {
- var query = GetEntityQuery<PhysicsComponent>();
- var enumerator = EntityQueryEnumerator<StepTriggerActiveComponent, StepTriggerComponent, TransformComponent>();
- while (enumerator.MoveNext(out var uid, out var active, out var trigger, out var transform))
- {
- if (!Update(uid, trigger, transform, query))
- {
- continue;
- }
- RemCompDeferred(uid, active);
- }
- }
- private bool Update(EntityUid uid, StepTriggerComponent component, TransformComponent transform, EntityQuery<PhysicsComponent> query)
- {
- if (!component.Active ||
- component.Colliding.Count == 0)
- {
- return true;
- }
- if (component.Blacklist != null && TryComp<MapGridComponent>(transform.GridUid, out var grid))
- {
- var positon = _map.LocalToTile(transform.GridUid.Value, grid, transform.Coordinates);
- var anch = _map.GetAnchoredEntitiesEnumerator(uid, grid, positon);
- while (anch.MoveNext(out var ent))
- {
- if (ent == uid)
- continue;
- if (_whitelistSystem.IsBlacklistPass(component.Blacklist, ent.Value))
- {
- return false;
- }
- }
- }
- foreach (var otherUid in component.Colliding)
- {
- UpdateColliding(uid, component, transform, otherUid, query);
- }
- return false;
- }
- private void UpdateColliding(EntityUid uid, StepTriggerComponent component, TransformComponent ownerXform, EntityUid otherUid, EntityQuery<PhysicsComponent> query)
- {
- if (!query.TryGetComponent(otherUid, out var otherPhysics))
- return;
- var otherXform = Transform(otherUid);
- // TODO: This shouldn't be calculating based on world AABBs.
- var ourAabb = _entityLookup.GetAABBNoContainer(uid, ownerXform.LocalPosition, ownerXform.LocalRotation);
- var otherAabb = _entityLookup.GetAABBNoContainer(otherUid, otherXform.LocalPosition, otherXform.LocalRotation);
- if (!ourAabb.Intersects(otherAabb))
- {
- if (component.CurrentlySteppedOn.Remove(otherUid))
- {
- Dirty(uid, component);
- }
- return;
- }
- // max 'area of enclosure' between the two aabbs
- // this is hard to explain
- var intersect = Box2.Area(otherAabb.Intersect(ourAabb));
- var ratio = Math.Max(intersect / Box2.Area(otherAabb), intersect / Box2.Area(ourAabb));
- if (otherPhysics.LinearVelocity.Length() < component.RequiredTriggeredSpeed
- || component.CurrentlySteppedOn.Contains(otherUid)
- || ratio < component.IntersectRatio
- || !CanTrigger(uid, otherUid, component))
- {
- return;
- }
- if (component.StepOn)
- {
- var evStep = new StepTriggeredOnEvent(uid, otherUid);
- RaiseLocalEvent(uid, ref evStep);
- }
- else
- {
- var evStep = new StepTriggeredOffEvent(uid, otherUid);
- RaiseLocalEvent(uid, ref evStep);
- }
- component.CurrentlySteppedOn.Add(otherUid);
- Dirty(uid, component);
- }
- private bool CanTrigger(EntityUid uid, EntityUid otherUid, StepTriggerComponent component)
- {
- if (!component.Active || component.CurrentlySteppedOn.Contains(otherUid))
- return false;
- // Can't trigger if we don't ignore weightless entities
- // and the entity is flying or currently weightless
- // Makes sense simulation wise to have this be part of steptrigger directly IMO
- if (!component.IgnoreWeightless && TryComp<PhysicsComponent>(otherUid, out var physics) &&
- (physics.BodyStatus == BodyStatus.InAir || _gravity.IsWeightless(otherUid, physics)))
- return false;
- var msg = new StepTriggerAttemptEvent { Source = uid, Tripper = otherUid };
- RaiseLocalEvent(uid, ref msg);
- return msg.Continue && !msg.Cancelled;
- }
- private void OnStartCollide(EntityUid uid, StepTriggerComponent component, ref StartCollideEvent args)
- {
- var otherUid = args.OtherEntity;
- if (!args.OtherFixture.Hard)
- return;
- if (!CanTrigger(uid, otherUid, component))
- return;
- EnsureComp<StepTriggerActiveComponent>(uid);
- if (component.Colliding.Add(otherUid))
- {
- Dirty(uid, component);
- }
- }
- private void OnEndCollide(EntityUid uid, StepTriggerComponent component, ref EndCollideEvent args)
- {
- var otherUid = args.OtherEntity;
- if (!component.Colliding.Remove(otherUid))
- return;
- component.CurrentlySteppedOn.Remove(otherUid);
- Dirty(uid, component);
- if (component.StepOn)
- {
- var evStepOff = new StepTriggeredOffEvent(uid, otherUid);
- RaiseLocalEvent(uid, ref evStepOff);
- }
- if (component.Colliding.Count == 0)
- {
- RemCompDeferred<StepTriggerActiveComponent>(uid);
- }
- }
- private void TriggerHandleState(EntityUid uid, StepTriggerComponent component, ref AfterAutoHandleStateEvent args)
- {
- if (component.Colliding.Count > 0)
- {
- EnsureComp<StepTriggerActiveComponent>(uid);
- }
- else
- {
- RemCompDeferred<StepTriggerActiveComponent>(uid);
- }
- }
- public void SetIntersectRatio(EntityUid uid, float ratio, StepTriggerComponent? component = null)
- {
- if (!Resolve(uid, ref component))
- return;
- if (MathHelper.CloseToPercent(component.IntersectRatio, ratio))
- return;
- component.IntersectRatio = ratio;
- Dirty(uid, component);
- }
- public void SetRequiredTriggerSpeed(EntityUid uid, float speed, StepTriggerComponent? component = null)
- {
- if (!Resolve(uid, ref component))
- return;
- if (MathHelper.CloseToPercent(component.RequiredTriggeredSpeed, speed))
- return;
- component.RequiredTriggeredSpeed = speed;
- Dirty(uid, component);
- }
- public void SetActive(EntityUid uid, bool active, StepTriggerComponent? component = null)
- {
- if (!Resolve(uid, ref component))
- return;
- if (active == component.Active)
- return;
- component.Active = active;
- Dirty(uid, component);
- }
- }
- [ByRefEvent]
- public struct StepTriggerAttemptEvent
- {
- public EntityUid Source;
- public EntityUid Tripper;
- public bool Continue;
- /// <summary>
- /// Set by systems which wish to cancel the step trigger event, regardless of event ordering.
- /// </summary>
- public bool Cancelled;
- }
- /// <summary>
- /// Raised when an entity stands on a steptrigger initially (assuming it has both on and off states).
- /// </summary>
- [ByRefEvent]
- public readonly record struct StepTriggeredOnEvent(EntityUid Source, EntityUid Tripper);
- /// <summary>
- /// Raised when an entity leaves a steptrigger if it has on and off states OR when an entity intersects a steptrigger.
- /// </summary>
- [ByRefEvent]
- public readonly record struct StepTriggeredOffEvent(EntityUid Source, EntityUid Tripper);
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