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- using Content.Shared.StatusEffect;
- namespace Content.Shared.Speech.EntitySystems;
- public abstract class SharedStutteringSystem : EntitySystem
- {
- [ValidatePrototypeId<StatusEffectPrototype>]
- public const string StutterKey = "Stutter";
- [Dependency] private readonly StatusEffectsSystem _statusEffectsSystem = default!;
- // For code in shared... I imagine we ain't getting accent prediction anytime soon so let's not bother.
- public virtual void DoStutter(EntityUid uid, TimeSpan time, bool refresh, StatusEffectsComponent? status = null)
- {
- }
- public virtual void DoRemoveStutterTime(EntityUid uid, double timeRemoved)
- {
- _statusEffectsSystem.TryRemoveTime(uid, StutterKey, TimeSpan.FromSeconds(timeRemoved));
- }
- public void DoRemoveStutter(EntityUid uid, double timeRemoved)
- {
- _statusEffectsSystem.TryRemoveStatusEffect(uid, StutterKey);
- }
- }
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