| 12345678910111213141516171819202122 |
- using Robust.Shared.GameStates;
- namespace Content.Shared.Sound.Components;
- /// <summary>
- /// Simple sound emitter that emits sound on UseInHand
- /// </summary>
- [RegisterComponent]
- public sealed partial class EmitSoundOnUseComponent : BaseEmitSoundComponent
- {
- /// <summary>
- /// Whether or not to mark an interaction as handled after playing the sound. Useful if this component is
- /// used to play sound for some other component with on-use functionality
- /// </summary>
- /// <remarks>
- /// If false, you should be confident that the interaction will also be handled by some other system, as
- /// otherwise this might enable sound spamming, as use-delays are only initiated if the interaction was
- /// handled.
- /// </remarks>
- [DataField("handle")]
- public bool Handle = true;
- }
|