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- using Content.Shared.Whitelist;
- using Robust.Shared.Prototypes;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Sound.Components;
- /// <summary>
- /// Whenever this item is used upon by an entity, with a tag or component within a whitelist, in the hand of a user, play a sound
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class EmitSoundOnInteractUsingComponent : BaseEmitSoundComponent
- {
- [DataField(required: true)]
- public EntityWhitelist Whitelist = new();
- }
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