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- using Content.Shared.Administration.Logs;
- using Content.Shared.Database;
- using Content.Shared.Inventory;
- using Robust.Shared.Network;
- using Content.Shared.Movement.Components;
- using Content.Shared.Movement.Systems;
- using Content.Shared.Popups;
- using Content.Shared.StatusEffect;
- using Content.Shared.StepTrigger.Systems;
- using Content.Shared.Stunnable;
- using Content.Shared.Throwing;
- using JetBrains.Annotations;
- using Robust.Shared.Audio.Systems;
- using Robust.Shared.Containers;
- using Robust.Shared.Physics.Components;
- using Robust.Shared.Physics.Systems;
- using Robust.Shared.Physics.Events;
- using Robust.Shared.Utility;
- namespace Content.Shared.Slippery;
- [UsedImplicitly]
- public sealed class SlipperySystem : EntitySystem
- {
- [Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
- [Dependency] private readonly SharedAudioSystem _audio = default!;
- [Dependency] private readonly SharedStunSystem _stun = default!;
- [Dependency] private readonly StatusEffectsSystem _statusEffects = default!;
- [Dependency] private readonly SharedContainerSystem _container = default!;
- [Dependency] private readonly SharedPhysicsSystem _physics = default!;
- [Dependency] private readonly SpeedModifierContactsSystem _speedModifier = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<SlipperyComponent, StepTriggerAttemptEvent>(HandleAttemptCollide);
- SubscribeLocalEvent<SlipperyComponent, StepTriggeredOffEvent>(HandleStepTrigger);
- SubscribeLocalEvent<NoSlipComponent, SlipAttemptEvent>(OnNoSlipAttempt);
- SubscribeLocalEvent<SlowedOverSlipperyComponent, SlipAttemptEvent>(OnSlowedOverSlipAttempt);
- SubscribeLocalEvent<ThrownItemComponent, SlipCausingAttemptEvent>(OnThrownSlipAttempt);
- // as long as slip-resistant mice are never added, this should be fine (otherwise a mouse-hat will transfer it's power to the wearer).
- SubscribeLocalEvent<NoSlipComponent, InventoryRelayedEvent<SlipAttemptEvent>>((e, c, ev) => OnNoSlipAttempt(e, c, ev.Args));
- SubscribeLocalEvent<SlowedOverSlipperyComponent, InventoryRelayedEvent<SlipAttemptEvent>>((e, c, ev) => OnSlowedOverSlipAttempt(e, c, ev.Args));
- SubscribeLocalEvent<SlowedOverSlipperyComponent, InventoryRelayedEvent<GetSlowedOverSlipperyModifierEvent>>(OnGetSlowedOverSlipperyModifier);
- SubscribeLocalEvent<SlipperyComponent, EndCollideEvent>(OnEntityExit);
- }
- private void HandleStepTrigger(EntityUid uid, SlipperyComponent component, ref StepTriggeredOffEvent args)
- {
- TrySlip(uid, component, args.Tripper);
- }
- private void HandleAttemptCollide(
- EntityUid uid,
- SlipperyComponent component,
- ref StepTriggerAttemptEvent args)
- {
- args.Continue |= CanSlip(uid, args.Tripper);
- }
- private static void OnNoSlipAttempt(EntityUid uid, NoSlipComponent component, SlipAttemptEvent args)
- {
- args.NoSlip = true;
- }
- private void OnSlowedOverSlipAttempt(EntityUid uid, SlowedOverSlipperyComponent component, SlipAttemptEvent args)
- {
- args.SlowOverSlippery = true;
- }
- private void OnThrownSlipAttempt(EntityUid uid, ThrownItemComponent comp, ref SlipCausingAttemptEvent args)
- {
- args.Cancelled = true;
- }
- private void OnGetSlowedOverSlipperyModifier(EntityUid uid, SlowedOverSlipperyComponent comp, ref InventoryRelayedEvent<GetSlowedOverSlipperyModifierEvent> args)
- {
- args.Args.SlowdownModifier *= comp.SlowdownModifier;
- }
- private void OnEntityExit(EntityUid uid, SlipperyComponent component, ref EndCollideEvent args)
- {
- if (HasComp<SpeedModifiedByContactComponent>(args.OtherEntity))
- _speedModifier.AddModifiedEntity(args.OtherEntity);
- }
- private bool CanSlip(EntityUid uid, EntityUid toSlip)
- {
- return !_container.IsEntityInContainer(uid)
- && _statusEffects.CanApplyEffect(toSlip, "Stun"); //Should be KnockedDown instead?
- }
- public void TrySlip(EntityUid uid, SlipperyComponent component, EntityUid other, bool requiresContact = true)
- {
- if (HasComp<KnockedDownComponent>(other) && !component.SuperSlippery)
- return;
- var attemptEv = new SlipAttemptEvent();
- RaiseLocalEvent(other, attemptEv);
- if (attemptEv.SlowOverSlippery)
- _speedModifier.AddModifiedEntity(other);
- if (attemptEv.NoSlip)
- return;
- var attemptCausingEv = new SlipCausingAttemptEvent();
- RaiseLocalEvent(uid, ref attemptCausingEv);
- if (attemptCausingEv.Cancelled)
- return;
- var ev = new SlipEvent(other);
- RaiseLocalEvent(uid, ref ev);
- if (TryComp(other, out PhysicsComponent? physics) && !HasComp<SlidingComponent>(other))
- {
- _physics.SetLinearVelocity(other, physics.LinearVelocity * component.LaunchForwardsMultiplier, body: physics);
- if (component.SuperSlippery && requiresContact)
- {
- var sliding = EnsureComp<SlidingComponent>(other);
- sliding.CollidingEntities.Add(uid);
- DebugTools.Assert(_physics.GetContactingEntities(other, physics).Contains(uid));
- }
- }
- var playSound = !_statusEffects.HasStatusEffect(other, "KnockedDown");
- _stun.TryParalyze(other, TimeSpan.FromSeconds(component.ParalyzeTime), true);
- // Preventing from playing the slip sound when you are already knocked down.
- if (playSound)
- {
- _audio.PlayPredicted(component.SlipSound, other, other);
- }
- _adminLogger.Add(LogType.Slip, LogImpact.Low,
- $"{ToPrettyString(other):mob} slipped on collision with {ToPrettyString(uid):entity}");
- }
- }
- /// <summary>
- /// Raised on an entity to determine if it can slip or not.
- /// </summary>
- public sealed class SlipAttemptEvent : EntityEventArgs, IInventoryRelayEvent
- {
- public bool NoSlip;
- public bool SlowOverSlippery;
- public SlotFlags TargetSlots { get; } = SlotFlags.FEET;
- }
- /// <summary>
- /// Raised on an entity that is causing the slip event (e.g, the banana peel), to determine if the slip attempt should be cancelled.
- /// </summary>
- /// <param name="Cancelled">If the slip should be cancelled</param>
- [ByRefEvent]
- public record struct SlipCausingAttemptEvent (bool Cancelled);
- /// Raised on an entity that CAUSED some other entity to slip (e.g., the banana peel).
- /// <param name="Slipped">The entity being slipped</param>
- [ByRefEvent]
- public readonly record struct SlipEvent(EntityUid Slipped);
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