- using Content.Shared.Inventory;
- namespace Content.Shared.Slippery;
- [ByRefEvent]
- public record struct GetSlowedOverSlipperyModifierEvent() : IInventoryRelayEvent
- {
- SlotFlags IInventoryRelayEvent.TargetSlots => ~SlotFlags.POCKET;
- public float SlowdownModifier = 1f;
- }
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