SingularityDistortionComponent.cs 587 B

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  1. using Content.Shared.Singularity.EntitySystems;
  2. using Robust.Shared.GameStates;
  3. namespace Content.Shared.Singularity.Components
  4. {
  5. [RegisterComponent, NetworkedComponent]
  6. [AutoGenerateComponentState]
  7. [Access(typeof(SharedSingularitySystem))]
  8. public sealed partial class SingularityDistortionComponent : Component
  9. {
  10. [DataField, AutoNetworkedField, ViewVariables(VVAccess.ReadWrite)]
  11. public float Intensity = 31.25f;
  12. [DataField, AutoNetworkedField, ViewVariables(VVAccess.ReadWrite)]
  13. public float FalloffPower = MathF.Sqrt(2f);
  14. }
  15. }