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- using Robust.Shared.GameStates;
- namespace Content.Shared.Silicons.StationAi;
- /// <summary>
- /// Indicates an entity that has <see cref="StationAiHeldComponent"/> can interact with this.
- /// </summary>
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState, Access(typeof(SharedStationAiSystem))]
- public sealed partial class StationAiWhitelistComponent : Component
- {
- [DataField, AutoNetworkedField]
- public bool Enabled = true;
- }
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