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- //using Robust.Shared.GameObjects;
- using Robust.Shared.GameStates;
- using Robust.Shared.Utility;
- namespace Content.Shared.Silicons.Borgs.Components;
- /// <summary>
- /// This is used to override the action icon for cyborg actions.
- /// Without this component the no-action state will be used.
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class BorgModuleIconComponent : Component
- {
- /// <summary>
- /// The action icon for this module
- /// </summary>
- [DataField]
- public SpriteSpecifier.Rsi Icon = default!;
- }
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