BorgChassisComponent.cs 2.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106
  1. using Content.Shared.Alert;
  2. using Content.Shared.Whitelist;
  3. using Robust.Shared.Containers;
  4. using Robust.Shared.GameStates;
  5. using Robust.Shared.Prototypes;
  6. using Robust.Shared.Serialization;
  7. namespace Content.Shared.Silicons.Borgs.Components;
  8. /// <summary>
  9. /// This is used for the core body of a borg. This manages a borg's
  10. /// "brain", legs, modules, and battery. Essentially the master component
  11. /// for borg logic.
  12. /// </summary>
  13. [RegisterComponent, NetworkedComponent, Access(typeof(SharedBorgSystem)), AutoGenerateComponentState]
  14. public sealed partial class BorgChassisComponent : Component
  15. {
  16. #region Brain
  17. /// <summary>
  18. /// A whitelist for which entities count as valid brains
  19. /// </summary>
  20. [DataField("brainWhitelist")]
  21. public EntityWhitelist? BrainWhitelist;
  22. /// <summary>
  23. /// The container ID for the brain
  24. /// </summary>
  25. [DataField("brainContainerId")]
  26. public string BrainContainerId = "borg_brain";
  27. [ViewVariables(VVAccess.ReadWrite)]
  28. public ContainerSlot BrainContainer = default!;
  29. public EntityUid? BrainEntity => BrainContainer.ContainedEntity;
  30. #endregion
  31. #region Modules
  32. /// <summary>
  33. /// A whitelist for what types of modules can be installed into this borg
  34. /// </summary>
  35. [DataField("moduleWhitelist")]
  36. public EntityWhitelist? ModuleWhitelist;
  37. /// <summary>
  38. /// How many modules can be installed in this borg
  39. /// </summary>
  40. [DataField("maxModules"), ViewVariables(VVAccess.ReadWrite)]
  41. public int MaxModules = 3;
  42. /// <summary>
  43. /// The ID for the module container
  44. /// </summary>
  45. [DataField("moduleContainerId")]
  46. public string ModuleContainerId = "borg_module";
  47. [ViewVariables(VVAccess.ReadWrite)]
  48. public Container ModuleContainer = default!;
  49. public int ModuleCount => ModuleContainer.ContainedEntities.Count;
  50. #endregion
  51. /// <summary>
  52. /// The currently selected module
  53. /// </summary>
  54. [DataField("selectedModule"), AutoNetworkedField]
  55. public EntityUid? SelectedModule;
  56. #region Visuals
  57. [DataField("hasMindState")]
  58. public string HasMindState = string.Empty;
  59. [DataField("noMindState")]
  60. public string NoMindState = string.Empty;
  61. #endregion
  62. [DataField]
  63. public ProtoId<AlertPrototype> BatteryAlert = "BorgBattery";
  64. [DataField]
  65. public ProtoId<AlertPrototype> NoBatteryAlert = "BorgBatteryNone";
  66. }
  67. [Serializable, NetSerializable]
  68. public enum BorgVisuals : byte
  69. {
  70. HasPlayer
  71. }
  72. [Serializable, NetSerializable]
  73. public enum BorgVisualLayers : byte
  74. {
  75. /// <summary>
  76. /// Main borg body layer.
  77. /// </summary>
  78. Body,
  79. /// <summary>
  80. /// Layer for the borg's mind state.
  81. /// </summary>
  82. Light,
  83. /// <summary>
  84. /// Layer for the borg flashlight status.
  85. /// </summary>
  86. LightStatus,
  87. }