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- using Robust.Shared.GameStates;
- namespace Content.Shared.Silicons.Borgs.Components;
- /// <summary>
- /// This is used for brains and mind receptacles
- /// that can be inserted into a borg to transfer a mind.
- /// </summary>
- [RegisterComponent, NetworkedComponent, Access(typeof(SharedBorgSystem))]
- public sealed partial class BorgBrainComponent : Component
- {
- }
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