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- using Robust.Shared.GameStates;
- using Robust.Shared.Utility;
- namespace Content.Shared.Shuttles.Components;
- /// <summary>
- /// Shows a parallax background on the shuttle map console.
- /// </summary>
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
- public sealed partial class ShuttleMapParallaxComponent : Component
- {
- public static readonly ResPath FallbackTexture = new ResPath("/Textures/Parallaxes/space_map2.png");
- // TODO: This should ideally be shared with parallax stuff to avoid duplication, for now it's just a texture
- [DataField, AutoNetworkedField]
- public ResPath TexturePath;
- }
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