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- namespace Content.Shared.Shuttles.Components;
- using Robust.Shared.GameStates;
- /// <summary>
- /// Enables a shuttle to travel to a destination with an item inserted into its console
- /// </summary>
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
- public sealed partial class ShuttleDestinationCoordinatesComponent : Component
- {
- /// <summary>
- /// Uid for entity containing the FTLDestination component
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite), DataField, AutoNetworkedField]
- public EntityUid? Destination;
- }
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