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- using System.Numerics;
- using Content.Shared.Alert;
- using Content.Shared.Movement.Systems;
- using Robust.Shared.GameStates;
- using Robust.Shared.Map;
- using Robust.Shared.Prototypes;
- using Robust.Shared.Timing;
- namespace Content.Shared.Shuttles.Components
- {
- /// <summary>
- /// Stores what shuttle this entity is currently piloting.
- /// </summary>
- [RegisterComponent]
- [NetworkedComponent]
- public sealed partial class PilotComponent : Component
- {
- [ViewVariables]
- public EntityUid? Console { get; set; }
- /// <summary>
- /// Where we started piloting from to check if we should break from moving too far.
- /// </summary>
- [ViewVariables]
- public EntityCoordinates? Position { get; set; }
- public Vector2 CurTickStrafeMovement = Vector2.Zero;
- public float CurTickRotationMovement;
- public float CurTickBraking;
- public GameTick LastInputTick = GameTick.Zero;
- public ushort LastInputSubTick = 0;
- [ViewVariables]
- public ShuttleButtons HeldButtons = ShuttleButtons.None;
- [DataField]
- public ProtoId<AlertPrototype> PilotingAlert = "PilotingShuttle";
- public override bool SendOnlyToOwner => true;
- }
- public sealed partial class StopPilotingAlertEvent : BaseAlertEvent;
- }
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