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- using Content.Shared.Security.Systems;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Security.Components;
- [RegisterComponent, NetworkedComponent]
- [Access(typeof(DeployableBarrierSystem))]
- public sealed partial class DeployableBarrierComponent : Component
- {
- /// <summary>
- /// The fixture to change collision on.
- /// </summary>
- [DataField("fixture", required: true)] public string FixtureId = string.Empty;
- }
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