SalvageMod.cs 568 B

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  1. using Robust.Shared.Prototypes;
  2. namespace Content.Shared.Salvage.Expeditions.Modifiers;
  3. /// <summary>
  4. /// Generic modifiers with no additional data
  5. /// </summary>
  6. [Prototype("salvageMod")]
  7. public sealed partial class SalvageMod : IPrototype, ISalvageMod
  8. {
  9. [IdDataField] public string ID { get; private set; } = default!;
  10. [DataField("desc")] public LocId Description { get; private set; } = string.Empty;
  11. /// <summary>
  12. /// Cost for difficulty modifiers.
  13. /// </summary>
  14. [DataField("cost")]
  15. public float Cost { get; private set; } = 0f;
  16. }