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- using Robust.Shared.GameStates;
- using Robust.Shared.Serialization;
- namespace Content.Shared.Rotation;
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
- public sealed partial class RotationVisualsComponent : Component
- {
- /// <summary>
- /// Default value of <see cref="HorizontalRotation"/>
- /// </summary>
- [DataField]
- public Angle DefaultRotation = Angle.FromDegrees(90);
- [DataField]
- public Angle VerticalRotation = 0;
- [DataField, AutoNetworkedField]
- public Angle HorizontalRotation = Angle.FromDegrees(90);
- [DataField]
- public float AnimationTime = 0.125f;
- }
- [Serializable, NetSerializable]
- public enum RotationVisuals
- {
- RotationState
- }
- [Serializable, NetSerializable]
- public enum RotationState
- {
- /// <summary>
- /// Standing up. This is the default value.
- /// </summary>
- Vertical = 0,
- /// <summary>
- /// Laying down
- /// </summary>
- Horizontal,
- }
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