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- using Content.Shared.Players.PlayTimeTracking;
- namespace Content.Shared.Roles;
- /// <summary>
- /// Event raised on a mind entity to get all roles that a player has.
- /// </summary>
- /// <param name="Roles">The list of roles on the player.</param>
- [ByRefEvent]
- public readonly record struct MindGetAllRoleInfoEvent(List<RoleInfo> Roles);
- /// <summary>
- /// Returned by <see cref="MindGetAllRolesEvent"/> to give some information about a player's role.
- /// </summary>
- /// <param name="Component">Role component associated with the mind entity id.</param>
- /// <param name="Name">Name of the role.</param>
- /// <param name="Antagonist">Whether or not this role makes this player an antagonist.</param>
- /// <param name="PlayTimeTrackerId">The <see cref="PlayTimeTrackerPrototype"/> id associated with the role.</param>
- /// <param name="Prototype">The prototype ID of the role</param>
- public readonly record struct RoleInfo(string Name, bool Antagonist, string? PlayTimeTrackerId, string Prototype);
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