JobRequirements.cs 1.5 KB

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  1. using System.Diagnostics.CodeAnalysis;
  2. using Content.Shared.Preferences;
  3. using Robust.Shared.Prototypes;
  4. using Robust.Shared.Serialization;
  5. using Robust.Shared.Utility;
  6. namespace Content.Shared.Roles;
  7. public static class JobRequirements
  8. {
  9. public static bool TryRequirementsMet(
  10. JobPrototype job,
  11. IReadOnlyDictionary<string, TimeSpan> playTimes,
  12. [NotNullWhen(false)] out FormattedMessage? reason,
  13. IEntityManager entManager,
  14. IPrototypeManager protoManager,
  15. HumanoidCharacterProfile? profile)
  16. {
  17. var sys = entManager.System<SharedRoleSystem>();
  18. var requirements = sys.GetJobRequirement(job);
  19. reason = null;
  20. if (requirements == null)
  21. return true;
  22. foreach (var requirement in requirements)
  23. {
  24. if (!requirement.Check(entManager, protoManager, profile, playTimes, out reason))
  25. return false;
  26. }
  27. return true;
  28. }
  29. }
  30. /// <summary>
  31. /// Abstract class for playtime and other requirements for role gates.
  32. /// </summary>
  33. [ImplicitDataDefinitionForInheritors]
  34. [Serializable, NetSerializable]
  35. public abstract partial class JobRequirement
  36. {
  37. [DataField]
  38. public bool Inverted;
  39. public abstract bool Check(
  40. IEntityManager entManager,
  41. IPrototypeManager protoManager,
  42. HumanoidCharacterProfile? profile,
  43. IReadOnlyDictionary<string, TimeSpan> playTimes,
  44. [NotNullWhen(false)] out FormattedMessage? reason);
  45. }