AlwaysRevolutionaryConvertibleComponent.cs 359 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Revolutionary.Components;
  3. /// <summary>
  4. /// Component used for allowing non-humans to be converted. (Mainly monkeys)
  5. /// </summary>
  6. [RegisterComponent, NetworkedComponent, Access(typeof(SharedRevolutionarySystem))]
  7. public sealed partial class AlwaysRevolutionaryConvertibleComponent : Component
  8. {
  9. }