| 1234567891011121314151617181920212223242526272829 |
- using Content.Shared.Revenant.Components;
- namespace Content.Shared.Revenant.EntitySystems;
- /// <summary>
- /// This handles...
- /// </summary>
- public abstract class SharedRevenantOverloadedLightsSystem : EntitySystem
- {
- public override void Update(float frameTime)
- {
- base.Update(frameTime);
- var enumerator = EntityQueryEnumerator<RevenantOverloadedLightsComponent>();
- while (enumerator.MoveNext(out var uid, out var comp))
- {
- comp.Accumulator += frameTime;
- if (comp.Accumulator < comp.ZapDelay)
- continue;
- OnZap((uid, comp));
- RemCompDeferred(uid, comp);
- }
- }
- protected abstract void OnZap(Entity<RevenantOverloadedLightsComponent> component);
- }
|