CorporealComponent.cs 461 B

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  1. namespace Content.Shared.Revenant.Components;
  2. /// <summary>
  3. /// Makes the target solid, visible, and applies a slowdown.
  4. /// Meant to be used in conjunction with statusEffectSystem
  5. /// </summary>
  6. [RegisterComponent]
  7. public sealed partial class CorporealComponent : Component
  8. {
  9. /// <summary>
  10. /// The debuff applied when the component is present.
  11. /// </summary>
  12. [ViewVariables(VVAccess.ReadWrite)]
  13. public float MovementSpeedDebuff = 0.66f;
  14. }