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- namespace Content.Shared.Revenant.Components;
- /// <summary>
- /// Makes the target solid, visible, and applies a slowdown.
- /// Meant to be used in conjunction with statusEffectSystem
- /// </summary>
- [RegisterComponent]
- public sealed partial class CorporealComponent : Component
- {
- /// <summary>
- /// The debuff applied when the component is present.
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite)]
- public float MovementSpeedDebuff = 0.66f;
- }
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