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RatKingComponent.cs 4.0 KB

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  1. using Robust.Shared.GameStates;
  2. using Robust.Shared.Prototypes;
  3. using Robust.Shared.Serialization;
  4. using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
  5. namespace Content.Shared.RatKing;
  6. [RegisterComponent, NetworkedComponent, Access(typeof(SharedRatKingSystem))]
  7. [AutoGenerateComponentState]
  8. public sealed partial class RatKingComponent : Component
  9. {
  10. [DataField("actionRaiseArmy", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
  11. public string ActionRaiseArmy = "ActionRatKingRaiseArmy";
  12. /// <summary>
  13. /// The action for the Raise Army ability
  14. /// </summary>
  15. [DataField("actionRaiseArmyEntity")]
  16. public EntityUid? ActionRaiseArmyEntity;
  17. /// <summary>
  18. /// The amount of hunger one use of Raise Army consumes
  19. /// </summary>
  20. [ViewVariables(VVAccess.ReadWrite), DataField("hungerPerArmyUse", required: true)]
  21. public float HungerPerArmyUse = 25f;
  22. /// <summary>
  23. /// The entity prototype of the mob that Raise Army summons
  24. /// </summary>
  25. [ViewVariables(VVAccess.ReadWrite), DataField("armyMobSpawnId", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
  26. public string ArmyMobSpawnId = "MobRatServant";
  27. [DataField("actionDomain", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
  28. public string ActionDomain = "ActionRatKingDomain";
  29. /// <summary>
  30. /// The action for the Domain ability
  31. /// </summary>
  32. [DataField("actionDomainEntity")]
  33. public EntityUid? ActionDomainEntity;
  34. /// <summary>
  35. /// The amount of hunger one use of Domain consumes
  36. /// </summary>
  37. [DataField("hungerPerDomainUse", required: true), ViewVariables(VVAccess.ReadWrite)]
  38. public float HungerPerDomainUse = 50f;
  39. /// <summary>
  40. /// How many moles of ammonia are released after one us of Domain
  41. /// </summary>
  42. [DataField("molesAmmoniaPerDomain"), ViewVariables(VVAccess.ReadWrite)]
  43. public float MolesAmmoniaPerDomain = 200f;
  44. /// <summary>
  45. /// The current order that the Rat King assigned.
  46. /// </summary>
  47. [DataField("currentOrders"), ViewVariables(VVAccess.ReadWrite)]
  48. [AutoNetworkedField]
  49. public RatKingOrderType CurrentOrder = RatKingOrderType.Loose;
  50. /// <summary>
  51. /// The servants that the rat king is currently controlling
  52. /// </summary>
  53. [DataField("servants")]
  54. public HashSet<EntityUid> Servants = new();
  55. [DataField("actionOrderStay", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
  56. public string ActionOrderStay = "ActionRatKingOrderStay";
  57. [DataField("actionOrderStayEntity")]
  58. public EntityUid? ActionOrderStayEntity;
  59. [DataField("actionOrderFollow", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
  60. public string ActionOrderFollow = "ActionRatKingOrderFollow";
  61. [DataField("actionOrderFollowEntity")]
  62. public EntityUid? ActionOrderFollowEntity;
  63. [DataField("actionOrderCheeseEm", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
  64. public string ActionOrderCheeseEm = "ActionRatKingOrderCheeseEm";
  65. [DataField("actionOrderCheeseEmEntity")]
  66. public EntityUid? ActionOrderCheeseEmEntity;
  67. [DataField("actionOrderLoose", customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
  68. public string ActionOrderLoose = "ActionRatKingOrderLoose";
  69. [DataField("actionOrderLooseEntity")]
  70. public EntityUid? ActionOrderLooseEntity;
  71. /// <summary>
  72. /// A dictionary with an order type to the corresponding callout dataset.
  73. /// </summary>
  74. [DataField("orderCallouts")]
  75. public Dictionary<RatKingOrderType, string> OrderCallouts = new()
  76. {
  77. { RatKingOrderType.Stay, "RatKingCommandStay" },
  78. { RatKingOrderType.Follow, "RatKingCommandFollow" },
  79. { RatKingOrderType.CheeseEm, "RatKingCommandCheeseEm" },
  80. { RatKingOrderType.Loose, "RatKingCommandLoose" }
  81. };
  82. }
  83. [Serializable, NetSerializable]
  84. public enum RatKingOrderType : byte
  85. {
  86. Stay,
  87. Follow,
  88. CheeseEm,
  89. Loose
  90. }