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- using Robust.Shared.Prototypes;
- namespace Content.Shared.Radio;
- [Prototype]
- public sealed partial class RadioChannelPrototype : IPrototype
- {
- /// <summary>
- /// Human-readable name for the channel.
- /// </summary>
- [DataField("name")]
- public LocId Name { get; private set; } = string.Empty;
- [ViewVariables(VVAccess.ReadOnly)]
- public string LocalizedName => Loc.GetString(Name);
- /// <summary>
- /// Single-character prefix to determine what channel a message should be sent to.
- /// </summary>
- [DataField("keycode")]
- public char KeyCode { get; private set; } = '\0';
- [DataField("frequency")]
- public int Frequency { get; private set; } = 0;
- [DataField("color")]
- public Color Color { get; private set; } = Color.Lime;
- [IdDataField, ViewVariables]
- public string ID { get; private set; } = default!;
- /// <summary>
- /// If channel is long range it doesn't require telecommunication server
- /// and messages can be sent across different stations
- /// </summary>
- [DataField("longRange"), ViewVariables]
- public bool LongRange = false;
- }
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