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- using Robust.Shared.GameStates;
- using Robust.Shared.Prototypes;
- namespace Content.Shared.Radio.Components;
- /// <summary>
- /// Handles intercom ui and is authoritative on the channels an intercom can access.
- /// </summary>
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState(true)]
- public sealed partial class IntercomComponent : Component
- {
- /// <summary>
- /// Does this intercom require power to function
- /// </summary>
- [DataField]
- public bool RequiresPower = true;
- [DataField, AutoNetworkedField]
- public bool SpeakerEnabled;
- [DataField, AutoNetworkedField]
- public bool MicrophoneEnabled;
- [DataField, AutoNetworkedField]
- public ProtoId<RadioChannelPrototype>? CurrentChannel;
- /// <summary>
- /// The list of radio channel prototypes this intercom can choose between.
- /// </summary>
- [DataField, AutoNetworkedField]
- public List<ProtoId<RadioChannelPrototype>> SupportedChannels = new();
- }
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