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PryUnpoweredComponent.cs 342 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Prying.Components;
  3. ///<summary>
  4. /// Applied to entities that can be pried open without tools while unpowered
  5. /// </summary>
  6. [RegisterComponent, NetworkedComponent]
  7. public sealed partial class PryUnpoweredComponent : Component
  8. {
  9. [DataField]
  10. public float PryModifier = 0.1f;
  11. }