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- using Robust.Shared.GameStates;
- namespace Content.Shared.Projectiles;
- /// <summary>
- /// Stores a list of all stuck entities to release when this entity is deleted.
- /// </summary>
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
- public sealed partial class EmbeddedContainerComponent : Component
- {
- [DataField, AutoNetworkedField]
- public HashSet<EntityUid> EmbeddedObjects = new();
- }
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