- namespace Content.Shared.Procedural.PostGeneration;
- /// <summary>
- /// Spawns entities inside corners.
- /// </summary>
- /// <remarks>
- /// Dungeon data keys are:
- /// - CornerClutter
- /// </remarks>
- public sealed partial class CornerClutterDunGen : IDunGenLayer
- {
- [DataField]
- public float Chance = 0.50f;
- }
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